Posted by andy@assembla.com Sat, 27 Jan 2007 11:34:29 GMT

This article on Gamasutra provides a variety of “juicy” hints and examples from “4 Grad Students Who Made Over 50 Games in 1 Semester.”|

My last article on Hyper-agile product development focused on managing a complex project for minimum time to market – a sort of top-down approach for managers and teams. This article is a great follow-on for the individuals involved, a bottom-up approach to prototyping and testing individual features.