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    <title>Assembla Blog: Build an online game in 7 days?</title>
    <link>http://andy.blogs.assembla.com/articles/2007/01/27/build-an-online-game-in-7-days</link>
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    <ttl>40</ttl>
    <description>Wetware - Men among the Machines, by Andy Singleton</description>
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      <title>Build an online game in 7 days?</title>
      <description>&lt;p&gt;&lt;a href="http://www.gamasutra.com/features/20051026/gabler_pfv.htm"&gt;This article on Gamasutra&lt;/a&gt; provides a variety of &amp;#8220;juicy&amp;#8221; hints and examples from &amp;#8220;4 Grad Students Who Made Over 50 Games in 1 Semester.&amp;#8221;|&lt;/p&gt;


	&lt;p&gt;My last article on Hyper-agile product development focused on managing a complex project for minimum time to market &amp;#8211; a sort of top-down approach for managers and teams.  This article is a great follow-on for the individuals involved, a bottom-up approach to prototyping and testing individual features.&lt;/p&gt;</description>
      <pubDate>Sat, 27 Jan 2007 11:34:29 +0000</pubDate>
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      <author>andy@assembla.com</author>
      <link>http://andy.blogs.assembla.com/articles/2007/01/27/build-an-online-game-in-7-days</link>
      <category>Agile Development</category>
      <category>Innovation</category>
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